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Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology
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M. A. Yaseen. Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology. Rabat: ICESCO - Islamic World Educational, Scientific and Cultural Organization2023, pp.153

Yaseen, M. A. 2023. Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology . ICESCO - Islamic World Educational, Scientific and Cultural Organization, Rabat.

Yaseen, M. A., (2023). Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology . Rabat: ICESCO - Islamic World Educational, Scientific and Cultural Organization.

Yaseen, MOHAMMED. Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology . Rabat: ICESCO - Islamic World Educational, Scientific and Cultural Organization, 2023

Yaseen, MOHAMMED A. . Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology . ICESCO - Islamic World Educational, Scientific and Cultural Organization, 2023.

Yaseen, M. A. (2023) Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology . 10th edn. Rabat: ICESCO - Islamic World Educational, Scientific and Cultural Organization.

@book{book, author={MOHAMMED ABDULKAREEM YASEEN}, title={Textual Interaction Levels in Virtual Reality Classroom Applications: A Case Study of Second Life Technology}, publisher={ICESCO - Islamic World Educational, Scientific and Cultural Organization}, year={2023} }