E-SPOR and Health


GÜMÜŞDAĞ H., Aydogan M., Salehian M. H.

PAKISTAN JOURNAL OF MEDICAL & HEALTH SCIENCES, cilt.15, sa.4, ss.1438-1441, 2021 (ESCI) identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 15 Sayı: 4
  • Basım Tarihi: 2021
  • Dergi Adı: PAKISTAN JOURNAL OF MEDICAL & HEALTH SCIENCES
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), EMBASE
  • Sayfa Sayıları: ss.1438-1441
  • Yozgat Bozok Üniversitesi Adresli: Evet

Özet

The rapid development of technology news has affected all areas as well as sports news and has caused new arrival. Both playing and watching competitive video games and computer games have created the concept of electronic sports (sports). However, it is played in virtual or computer environment and does not require serious financial resources, which may be facilities for modern sports or the ability to do this sport anywhere in the world. One of the most important features is to play individually and as a team and to require natural sports. At least 400 million people in the world are e-sports viewers, more than 100 million people are e-sports players and at least 7 million people in our country are e-sports players and viewers. -Sports is a new water sport in Turkey. It reveals in the literature that e-sports is a sport and that it does not spoil it, and the similar and different aspects of modern non-electronic sports and their relations with the said physical activity.